Scoring an office
I’m currently composing music for a project created by Ted Hung at Moment Games. The game, which I can’t tell you that much about, is set in an office environment so I’m currently trying my best to capture the spirit of an office in music. This is harder than it might sound because an office isn’t at all times dull, nor is it at all times fun. There’s a certain ambiguity surronding the office as a game environment and the game’s story doesn’t clearly present it in just one way.
With this in mind I decided to base the main gameplay track around a chord sequence that offers the same sort of ambiguity, in this case between minor and major. The “verse” section is a simple four chord sequence:
A – G – F#m7 – Fmaj7
The funny thing here is that I’m using chords found in A-major or A-minor (A and F#m7 from A-Major, G and Fmaj7 from A-minor). This makes establishing a key a bit harder, even though it starts with an A-major chord. The last chord is emphasized to further increase the confusion.
The “chorus” section offers yet another quite confusing chord sequence:
E7 – G – C – Bb – F – Dm7 – E7
Here I’m using some unconventional “leaps” between chords that makes it sound less rooted in a major or minor key. For example going from C to Bb or from E7 to G. While none of these are really daring, at all, they make for an interesting effect and helps add to the peculiar mood that’s in an office.