VGM Spotlight – Jade Cocoon

14 04 2010

Continuing my VGM Spotlight series I’ll now shine some light on the soundtrack for Jade Cocoon by Kimitaka Matsumae. For those unaware, VGM Spotlight is my series of moderately sized reviews/analyses of game music. Most often I take an album I own and give a decent overview and/or go deep into a few of the stand-out tracks. Beyond this I can also do theory breakdowns of particular tracks, overview of something interesting regarding VGM and so on and so forth. One more thing before I start, I’ve lost the Obi for this soundtrack (the little card that sits on the spine of japanese releases) so if someone happens to have one and aren’t as big a collector as I am, I will pay handsomely for it! Just shoot me an e-mail at mattias [a] anosou [dot] com, you can also send any comments or questions you might have that you don’t want to post here.

So, without further stalling.

For those unaware, Jade Cocoon is a role-playing game for the PlayStation developed by Genki and published by Crave in the late 90s. Basically a monster collecting/breeding game it had some amazing graphics and sound for it’s time. The art was made by veteran and Studio Ghibli member Katsuya Kondō and Kimtaka Matsumae was likewise very experienced, having worked with game music since the 80s as part of S.S.T. Band and other projects.

Well then, what is so good about the music? In my humble opinion, Jade Cocoon has one of the most fitting and memorable soundtracks on the PlayStation and in RPGs in general. In fact, I would count this as one of my favorite soundtracks of all time. I’m aware that a lot of this is nostalgia since I played the game religiously as a kid but the deeper I wander into the sonic world of Jade Cocoon, the more impressed I get.

The fictional world in Jade Cocoon is reminiscent of both east asian history and native american history, a strong focus on the relationship between man, nature and the beasts. To capture this atmospheric place with it’s rather rich lore, Matsumae employs a distinct combination of sounds and melodies. As the most iconic pieces we find Legend of Arcana and Syrus Village, two pieces that appear as different arrangements throughout the game. They feature strong melodies, mainly traditional instruments from many parts of the world and using the minor pentatonic scale as the main melodic content. Legend of Arcana, being the game’s main theme, appears in different time signatures and with different instrumentation that perfectly captures the mood of the game. The difference between ‘Legend of Arcana ~ Main Theme’ and ‘Legend of Arcana ~ Clandestine Meeting’ for example ties perfectly into the scenes in which they’re used. The first being the opening theme, introducing the musical elements and harmony of the world. The second depicting a meeting during night, using a sustained note in the bass for much of the song together with ostinati that makes it much more tense and uncertain.

Syrus Village features the game’s most memorable melody and the variations, while not as bold as Legend of Arcana, depicts the village at various stages in the game. The haunting beauty of the village turned to stone ‘Syrus Village ~ Chrysalis’ is definitely great track but it doesn’t differ too greatly from the original ‘Syrus Village’ and especially not from ‘Syrus Village ~ The Holy Ghost’. This isn’t a bad thing though, the subtle arrangements of one of the best melodies are welcome additions and they had an important role to play in the game to get the mood across. Matsumae’s instrumentation, combining synthesized sounds and traditional instruments, helps emphasize what has happened even before the character knows it.

The different forest themes go in another direction compared to the tracks I’ve mentioned. While the former are melodic and often rhythmically simple, the forest themes captures the “wild” by focusing on the rhythmic phrasing and percussive elements. ‘Neverending Corridor’ only uses percussion and chants, resulting in a ritualistic music that creates tension by repeating the oddly phrased rhythms. It’s a common cultural musical code that repeating of motifs like this create tension without having to involve harmony and it’s put to good use here. ‘Beetle Forest’ similarly revolves around percussive elements. The only “melody” is a flute motif and once again an ostinato, this time using a marimba or similar instrument. The different drums and the melodies are all phrased in different ways, some having a triplet feel while others are almost straight. This layering of phrasing gives a feel of uncertainty that makes the track interesting even though it’s repetitive in nature. When heard in context of the first of the four forests it really captures the feeling of unease the player might (and should) feel when venturing forth.

The forest music continues being some of the most interesting and “bold” music on the soundtrack. ‘Dragonfly Forest’ has almost atonal melodic lines and once again the focus on the percussion ties it to the overall “theme” of the forest music. ‘Spider Forest’, being the most “inviting” of the four forests, takes a different approach and offers a hummable melody. However percussion still takes the front seat and the melody is handled by a mallet instrument. The upright bass is an odd element but ties into ‘Yamu Tribe’, the theme of the people living in Spider Forest. The black sheep of the forest pieces ‘Moth Forest’ features no percussion at all and is the exception of the rule. At this point the story has reached a drastic turn though and the change in pacing is not without reason. The piece is a beautiful ambient background featuring choir-like synthpads and a flute-like synth lead. The only real melodic motif you find is short and sudden but hauntingly beautiful. Once again the music depicts the environment that, in this forest, are very bright and almost deserted.

I could go on about many of the other tracks (and I already have in an essay I wrote in Musicology at the University of Stockholm) but I think I’ll leave it at this right now. Pretty much all other tracks works great in the game and on their own. They’re varied enough while still feeling cohesive and relevant. The quality of the music, both compositionally and the production, are very high for a PlayStation game. While the melodies and harmonies aren’t as fast and daring as much VGM, it works perfectly in this setting and channels folk music without feeling like a folk music soundtrack. I actually get a hint of 60’s minimalism at times which, to me, is a great compliment. There’s a staggering collection of emotions ranging from hauntingly beautiful to adrenaline pumping to straight-up odd but the soundtrack never once feels unfocused. Matsumae’s unique mix of instruments and influences has definitely created one of the better soundtracks of the PlayStation-era and in my opinion it’s a must for any JRPG-enthusiast or VGM-nut. Get it before it’s completely out of print!



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6 04 2010

Been a while! I’ve been keeping busy with work, school and holidays. Here’s what’s what in my world atm:

Birdie in Trouble was released for iPhone/iPod Touch! You can grab it here for cheap: http://itunes.apple.com/us/app/birdie-in-trouble/id365007946?mt=8

Blind Edge is coming along nicely. Got one track done and a few more sketched out. I’ve even brought out my guitar, believe it or not! I have a feeling this soundtrack’s going to be really, really, really good.

Morsel’s next game is starting to take shape! I have the title track almost finished, it’s very tongue-in-cheek awesome. You’ll understand when you hear it and see the game but for now it’s a secret…

IWADON was released online! This amazing tribute to video game composer Hiroyuki Iwatsuki features an impressive collection of arrangements from some of video game music’s finest individuals. I arranged Glacial Fortress from the XBLA game Omega Five and I’m quite happy with the result I must say! You can stream all the tracks at Iwadon.com and a full download will follow shortly.

• I have organized and hunted down cover art for all albums on my 10 000-track big iTunes library. I know you don’t care but it was so exhausting I have the right to brag a bit! The Growl-notifications look positively amazing :D

• Keyboard launchers/utilities like QuickSilver or LaunchBar are the best things that ever happened to the computer. Seriously.



Birdie In Trouble!

21 03 2010

The first look at an iPhone game called ‘Birdie In Trouble!’ I scored, developed by Klik! Games and the talented Özden Irmak! You can almost think of the soundtrack as the spiritual successor to The Perfect Match since the cutesy sound is a bit similar. I quite fancy it :)



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6 03 2010

What’s new then? Mainly this:

    • Kaleidoscope has gotten some good reviews! A solid 7/10 from Eurogamer, generally favorable review at Kotaku and many others. Most don’t mention a lot about the music but everything I’ve seen has been overwhelmingly positive! Do check out my “testimonials” section to see some quotes :)

    • Rodent and Plank was submitted to Dream. Build. Play. and it’ll be interesting to see how it does. You can check the DBP “beta” trailer here:

      • Morsel’s NEXT game has entered pre-production and it’ll be awesome. Like, really awesome.

      • The score for Klik!’s ‘Birdie in Trouble’ is coming together too. Very cute and upbeat soundtrack, I kind of see it as a sequel to ‘The Perfect Match’ musically but a bit more refined.

      • This is a fantastic R-Type Final level:



      MOAR KALEIDOSCOPE!

      18 02 2010

      What exactly? Well, the soundtrack and awesome reviews!

      You can grab the soundtrack directly from OverClocked ReMix actually. It’s quite an honor to be the first original soundtrack they release as a publisher and even though I bet there are many other soundtracks to come, being first is always cool. To get it, click THIS TEXT and it’ll magically transport you. The .torrent is then in the upper-right corner of the site :)

      Also had some great Kaleidoscope reviews from GayGamer.net and GamerLimit.com. Beyond that we also have a fantastic interview on GameSetWatch courtesy of Jeriaska so make sure to read it!



      Kaleidoscope is released!

      12 02 2010

      Dear everyone everywhere, Kaleidoscope is FINALLY RELEASED! Soundtrack’s coming up soon!

      Download the trial or buy the game from the Xbox Live Marketplace.



      Opinion: Your Doodles Are Bugged! (XBLIG)

      11 02 2010

      Your Doodles Are Bugged! is quite the game. Created by German developer Spyn Doctor (responsible for Golden Tangram and Kuchibi), this is one of the most unique, personal games on Xbox Live Indie Games.

      So, what the heck is it? Well, to speak in gamer’s terms, it’s a combination between Lemmings and Paint. It’s genius in it’s simplicity. Your task is to guide the little bugs to the jar of honey, passing the various “doodles” that block your way or form your path. To do this you basically draw lines for the bugs to jump and walk on. The gameplay is almost rudely intuitive and it’s a breath of fresh air in an ocean of twin-stick shooters, platformers and massaging apps.

      You control your doodling pen with the right analog stick that responds pretty well to your touch. To draw you hold down A and to erase you hold down X, simple as that. You can go faster by holding the right trigger, a much appreciated addition for the bigger levels, and you can undo with the B button. The most important control feature is the ability to zoom. The levels in YDAB! are remarkably advanced at times and without zooming on you wouldn’t have much luck trying to complete it.

      To add a bit more depth to the gameplay you have a limited supply of ink. This might seem obvious and harmless at first but really provides a challenge in the later, densely doodle-populated levels. It’s really good fun trying to figure out the best way through the dragons and clouds and fishes and smiling faces and trolls and squids and trees and birds and.. oh sorry, kinda lost my trace of thought there. What I mean is, there’s much challenge in just finding the least ink-draining route. You soon figure out that you might only need a little dot to get your bugs over a gap that a lesser player just would’ve made a bridge over. Overall it’s a very rewarding albeit sometimes time-consuming experience to make it perfect. Add to this a classic timer to compare your high-score to your friends and you’ve got some terribly addicting gameplay. Add to that some very clean and pretty the doodled graphics, in-game tutorials and an adorable story and you end up with quite the package.

      I have a few very minor issues with the game though. The first, and least intrusive, is in regards to the music. There’s only one track looping infinitely and even though I appreciate chiptune-infused folk music for mandolin and accordion as much as the next guy it gets a bit grating after a while. Another issue is that the bugs can be quite the little assholes at times. If one of your drawings is a pixel off that might result in a squadron of bugs leaping to their death. It does add a lot to the challenge and you get used to it but it’s still a bit disturbing.

      Overall though, YDAB! is one of the absolute best on Xbox Live Indie Games. The amount of love and polish in this game is just amazing. There are plenty of levels and they’re suitable for a pick-up-and-play session basically anytime. I mean really, for 80MS (1 PUNY EARTH DOLLAR!) you’d be an idiot not to pick this up. There I said it, you’d be an idiot.



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      4 02 2010

      GameMusic4All – just posted a very favorable review of We Express Ourselves With T-Shirts. Lots of love to Genoboost for that. You’d better subscribe to GM4A too, quite the lovely site.

      Kaleidoscopeis ONCE AGAIN almost done. Canadian wonder Matt Stenback reports we only have a slight FPS issue we need to sort and that it should be done.. well, TONIGHT!

      Weidorje – is almost as cool as Magma. Way more accessible and groove based. Outer space mutant zeuhl funk! Check this YouTube-video for proof!



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      26 01 2010

      Canabalt - just had it’s soundtrack released. Danny B is quite the bag of sex so I think you should go buy for the modest price of whatever you want (minimum $3). Definitely a highlight as far as indie game soundtracks go.

      My review - of Square Off was just posted over at TIGSource. My second review so far, makes me feel important. Though to be fair, the more attention the GOOD XBLIG titles get, the better.

      Rodent & Plank - is a new game I’m scoring and it’s going real smooth. The tracks are definitely some of my best even though they have a different style from what I usually do. The adrenaline pumping Boss track is one of the highlights.

      Kaleidoscope - is STILL about to be released. If you can trust amazing Canada-man Matthew Stenback (you can’t) it should be submitted to peer review tomorrow. Hopefully that’s the case. We’ve started planning our next titles and they’re oozing of retro joy. I think I’ll have to bust out my chiptune samples for those soundtracks!

      Also, I am now the proud owner of a big, black, velour bathrobe. I feel like The Dude when I’m cruising around the house in it. It’s a good feeling. That is all.



      Preview: Beardmonger II

      21 01 2010

      Here’s another preview of a potential track for my upcoming album maybe. It’s gonna be a concept album perhaps, if it’s ever released, telling the story of Beardmonger maybe. This song could be about some kind of sleep or something completely different if I don’t follow through with the album. It’s based on a series of chords I wrote a few years back and that’s been with me ever since. I quite fancy it myself, how about you?

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