Final Fantasy XVI is not the 16th Final Fantasy. There has been tons of games carrying the name. It is, however, the 16th numbered entry in the long-running RPG series. That number comes with a certain set of expectations. Expectations that Final Fantasy XVI really doesn’t care for—but don’t tell anyone it said so.
Continue reading “Games I play: Final Fantasy XVI”Games I play: Theatrhythm: Final Bar Line
Theatrhythm: Final Bar Line is a rhythm game with RPG elements and technically the fourth Theatrhythm game. Originally thriving on 3DS with two Final Fantasy entries and one Japan-only Dragon Quest entry, it came as quite a surprise when Final Bar Line was announced for Nintendo Switch. A very happy surprise.
Continue reading “Games I play: Theatrhythm: Final Bar Line”Games I play: void tRrLM(); //Void Terrarium
I’ve been playing void tRrLM(); //Void Terrarium on Nintendo Switch lately. It’s a Mystery Dungeon-style roguelike by Nippon Ichi Software about a robot, an AI, and the last human in existence—named Toriko. Your goal is to keep Toriko healthy and happy, and most of the materials needed to do that are found in procedurally generated dungeons.
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