Random Words 060310

6 03 2010

What’s new then? Mainly this:

    • Kaleidoscope has gotten some good reviews! A solid 7/10 from Eurogamer, generally favorable review at Kotaku and many others. Most don’t mention a lot about the music but everything I’ve seen has been overwhelmingly positive! Do check out my “testimonials” section to see some quotes :)

    • Rodent and Plank was submitted to Dream. Build. Play. and it’ll be interesting to see how it does. You can check the DBP “beta” trailer here:

      • Morsel’s NEXT game has entered pre-production and it’ll be awesome. Like, really awesome.

      • The score for Klik!’s ‘Birdie in Trouble’ is coming together too. Very cute and upbeat soundtrack, I kind of see it as a sequel to ‘The Perfect Match’ musically but a bit more refined.

      • This is a fantastic R-Type Final level:



      MOAR KALEIDOSCOPE!

      18 02 2010

      What exactly? Well, the soundtrack and awesome reviews!

      You can grab the soundtrack directly from OverClocked ReMix actually. It’s quite an honor to be the first original soundtrack they release as a publisher and even though I bet there are many other soundtracks to come, being first is always cool. To get it, click THIS TEXT and it’ll magically transport you. The .torrent is then in the upper-right corner of the site :)

      Also had some great Kaleidoscope reviews from GayGamer.net and GamerLimit.com. Beyond that we also have a fantastic interview on GameSetWatch courtesy of Jeriaska so make sure to read it!



      Kaleidoscope is released!

      12 02 2010

      Dear everyone everywhere, Kaleidoscope is FINALLY RELEASED! Soundtrack’s coming up soon!

      Download the trial or buy the game from the Xbox Live Marketplace.



      Opinion: Your Doodles Are Bugged! (XBLIG)

      11 02 2010

      Your Doodles Are Bugged! is quite the game. Created by German developer Spyn Doctor (responsible for Golden Tangram and Kuchibi), this is one of the most unique, personal games on Xbox Live Indie Games.

      So, what the heck is it? Well, to speak in gamer’s terms, it’s a combination between Lemmings and Paint. It’s genius in it’s simplicity. Your task is to guide the little bugs to the jar of honey, passing the various “doodles” that block your way or form your path. To do this you basically draw lines for the bugs to jump and walk on. The gameplay is almost rudely intuitive and it’s a breath of fresh air in an ocean of twin-stick shooters, platformers and massaging apps.

      You control your doodling pen with the right analog stick that responds pretty well to your touch. To draw you hold down A and to erase you hold down X, simple as that. You can go faster by holding the right trigger, a much appreciated addition for the bigger levels, and you can undo with the B button. The most important control feature is the ability to zoom. The levels in YDAB! are remarkably advanced at times and without zooming on you wouldn’t have much luck trying to complete it.

      To add a bit more depth to the gameplay you have a limited supply of ink. This might seem obvious and harmless at first but really provides a challenge in the later, densely doodle-populated levels. It’s really good fun trying to figure out the best way through the dragons and clouds and fishes and smiling faces and trolls and squids and trees and birds and.. oh sorry, kinda lost my trace of thought there. What I mean is, there’s much challenge in just finding the least ink-draining route. You soon figure out that you might only need a little dot to get your bugs over a gap that a lesser player just would’ve made a bridge over. Overall it’s a very rewarding albeit sometimes time-consuming experience to make it perfect. Add to this a classic timer to compare your high-score to your friends and you’ve got some terribly addicting gameplay. Add to that some very clean and pretty the doodled graphics, in-game tutorials and an adorable story and you end up with quite the package.

      I have a few very minor issues with the game though. The first, and least intrusive, is in regards to the music. There’s only one track looping infinitely and even though I appreciate chiptune-infused folk music for mandolin and accordion as much as the next guy it gets a bit grating after a while. Another issue is that the bugs can be quite the little assholes at times. If one of your drawings is a pixel off that might result in a squadron of bugs leaping to their death. It does add a lot to the challenge and you get used to it but it’s still a bit disturbing.

      Overall though, YDAB! is one of the absolute best on Xbox Live Indie Games. The amount of love and polish in this game is just amazing. There are plenty of levels and they’re suitable for a pick-up-and-play session basically anytime. I mean really, for 80MS (1 PUNY EARTH DOLLAR!) you’d be an idiot not to pick this up. There I said it, you’d be an idiot.



      Random Words 030210

      4 02 2010

      GameMusic4All – just posted a very favorable review of We Express Ourselves With T-Shirts. Lots of love to Genoboost for that. You’d better subscribe to GM4A too, quite the lovely site.

      Kaleidoscopeis ONCE AGAIN almost done. Canadian wonder Matt Stenback reports we only have a slight FPS issue we need to sort and that it should be done.. well, TONIGHT!

      Weidorje – is almost as cool as Magma. Way more accessible and groove based. Outer space mutant zeuhl funk! Check this YouTube-video for proof!



      Random Words 260110

      26 01 2010

      Canabalt - just had it’s soundtrack released. Danny B is quite the bag of sex so I think you should go buy for the modest price of whatever you want (minimum $3). Definitely a highlight as far as indie game soundtracks go.

      My review - of Square Off was just posted over at TIGSource. My second review so far, makes me feel important. Though to be fair, the more attention the GOOD XBLIG titles get, the better.

      Rodent & Plank - is a new game I’m scoring and it’s going real smooth. The tracks are definitely some of my best even though they have a different style from what I usually do. The adrenaline pumping Boss track is one of the highlights.

      Kaleidoscope - is STILL about to be released. If you can trust amazing Canada-man Matthew Stenback (you can’t) it should be submitted to peer review tomorrow. Hopefully that’s the case. We’ve started planning our next titles and they’re oozing of retro joy. I think I’ll have to bust out my chiptune samples for those soundtracks!

      Also, I am now the proud owner of a big, black, velour bathrobe. I feel like The Dude when I’m cruising around the house in it. It’s a good feeling. That is all.



      Preview: Beardmonger II

      21 01 2010

      Here’s another preview of a potential track for my upcoming album maybe. It’s gonna be a concept album perhaps, if it’s ever released, telling the story of Beardmonger maybe. This song could be about some kind of sleep or something completely different if I don’t follow through with the album. It’s based on a series of chords I wrote a few years back and that’s been with me ever since. I quite fancy it myself, how about you?

      Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.



      Opinions: Square Off (XBLIG)

      20 01 2010

      Square Off is a Xbox Live Indie Games title from Australian developer Gnomic Studios. An arcde-style shooter with a distinct cartoon art style, Square Off is one of the better games available from Microsoft’s indie platform. Why? Here’s why:

      The concept of Square Off is rather simple really. You play as a little genetically engineered square made from a mad professor’s brain cell and some alien DNA and your job is to wipe out the ongoing alien invasion. In practice this translates to a twin stick shooter with some twists. You control your little square (equipped with an adorable jetpack) with the right stick, aim with the left stick and shoot with the right trigger. During gameplay you can pick up an assortment of wondrous little powerups including a shotgun, a triple-barrel gun, bombs and a rocket launcher. The gameplay is very smooth and responsive, as it should be in a shooter, and the controls are simple yet functional.

      In the main mode, the one were you fend off previously mentioned aliens, the game is split into 6 stages. These generally take the form of a few rooms connected by smaller corridors and they’re all positively swarming with aliens. Again the gameplay is very basic but enjoyable, shoot the alien spawn and destroy the motherships and you move on to the next level. It’s actually quite unforgiving at times for the lonely player, if you can’t keep up with the alien spawn rate you can easily find yourself trapped in a narrow corridor unable to get through because your standard gun can’t keep up with the rate of alien spawns. A small design flaw but it’s uncommon during the game if you’re playing on a decent level.

      What makes Square Off stand out are mainly two things. First and foremost it’s the focus on multiplayer. The main game (although a bit short) can and should be played with a friend or three. This makes the sometimes unforgiving levels both more fair and more enjoyable. Even the classic co-op “THAT POWERUP WAS MINE YOU IDIOT!” is there and I’m loving every second of it. This also takes care of the difficulty one might encounter when playing alone, it’s clearly designed around multiplayer play. There’s also a Death Match mode with three different gameplay options: To The Death, Frag Race and Time Limit. Going head to head with a few good friends in your couch makes for quite the killing fest.

      The other thing that makes Square Off stand out is the delicious art style. Clearly inspired by The Behemoth’s games, the cartoon style with the thick lines and great attention to facial expressions works very well. There’s hardly anything to complain about here, this is definitely one of the better looking games on XBLIG. The sound and music almost reaches the same level too. The sound effects work perfectly with the game and the dramatic music gives the game a tongue-in-cheek serious tone.

      Square Off does have some small issues though. The first and arguably biggest is the lack of online multiplayer. While this is uncommon for XBLIG titles in general, it would’ve taken this particular game to the next level. Other than that there could’ve been more variation when it comes to the enemies, most of them are of the same type (and look) and just keeps chasing you. To be completely fair these are minor things when you look at the whole package. Square Off is one of the better games on XBLIG and for 240MS (3 PUNY EARTH DOLLARS) you can’t go wrong with this. If you have friends to play with that is.



      Random Words 180110

      18 01 2010

      What’s new in the life of me? Well, mainly this:

      Birthday - is something I celebrated on January 17th, my 21st actually. Sadly there was not much celebrating but rather 9 hours of work, leftover chinese food and online shopping. Luckily the mighty webs of inter knew I was getting one year closer to death and I got quite a few birthday wishes. Thank you for that you lovely people you!

      Zeuhlmight be the best genre of music since the catch-all ‘Electronica’. Zeuhl is the brain child of French drummer Christian Vander and his band Magma and means ‘Celestial Music’ in his constructed language Kobaïan. It’s basically progressive rock/jazz fusion infused with utter madness and space opera. One of the gifts I got for myself this year was the 12-disc Magma box set ‘Studio Zünd‘ and I can already tell it’s one of the best things I’ve ever bought.

      Work – is also something I still do. I’m currently working on multiple projects including ‘Rodent & Plank’ by ShadowMake, ‘Zlythy‘ by Ghostwheel and the upcoming projects by our studio Morsel. They’re all looking mighty tasty and all games offer some new styles for me to try. My work with Morsel will be especially interesting since I’m going to design my first game! The concept is looking rather solid right now and I’m currently trying to balance the gameplay as good as possible. Stay tuned for more info on all these projects including teasers and such.



      IGF feedback for Kaleidoscope

      9 01 2010

      IGF was just done and an early build of Kaleidoscope was entered. The judges all left feedback that we then got e-mailed to us. I was sad to see that the audio was mostly overlooked but pretty much all criticism was spot-on and has since been remedied. Here’s what the judges had to say:

      Read the rest of this entry »