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13 07 2010

I’m not spectacular at updating this blog thingy but I’ve been terribly busy! Here’s what’s new:

• Me and my lovely girlfriend Johanna just bought our own place. We now live in a cozy (read: not that big) flat with way too many video games and CDs. The heat sure takes some of the joy out of moving and fixing stuff but everything’s looking really good but not 100% set up!

• I got a job at Oxeye Game Studio scoring their upcoming to-be masterpiece codename “Project B”. I assure you the game and soundtrack will both be brilliant and work perfectly together. This is definitely my biggest job yet and I’m incredibly excited about the project and all aspects of it.

• I’m still working on the Armored Core tribute album. I’ve got roughly four finished tracks and I’m planning to bring the total up to around 10 before I’m done. Since this is a project I’m doing in my free time it has taken the back seat a bit but I hope to get everything done before christmas depending on my workload!

• I’m going back to Stockholm University to study EVEN MORE musicology, specializing in game music. This semester I’m writing what we in Sweden call a “kandidatuppsats”, basically the equivalent of a Bachelor’s Essay. As it stands right now the subject will most likely be ‘The Sound of a Break — Music for Towns and Cities in Japanese Role-Playing Games on the Fifth and Sixth Generation of Video Game Consoles’. Quite a mouthful, eh? I’ll most likely be calling out for some help listing most RPGs and what music is what I’ll call “town music” from this era so I can go through most of them and hand-pick the ones relevant to the paper. It’ll be a blast I assure you!

• Since I just got a flat I’m dead broke, if anyone wants to send me money so I can keep funding my research (read: buy more game music albums) feel free to drop me an e-mail! :D



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2 06 2010

Long time no see, eh? Let’s go through what I’ve been up to. Stay a while and listen!

• I’ve been doing some demo tracks for OxEye Games and if things go through I might score a game for them! Definitely something I hope I get and that I’m looking forward to doing.

• I’ve been importing tons of game music in the last few months. I’m now the proud owner of quite the big collection! To see what I like and, by extension, you should like just visit my VGMdb collection page: http://vgmdb.net/db/collection.php?do=view&userid=186

• Armored Core is one of the better series of games in my opinion and the music is quite magical. Because of that I thought it might be a good idea to do a tribute album, arranging music solely from the Armored Core-series! I’m doing this myself and I already have some tracks finished, believe it or not. I can also proudly say that Kota Hoshino and the From Software sound team thought the tracks I showed were great! :) Since I’ve already tweeted one of the tracks I thought I might as well post it here as a teaser. Beware as I’m actually playing guitar!

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And I think that’s about it really. I didn’t get in to the Royal College of Music (got 18.5 on the instrument test, 20 was the limit. Everything else went awesome) but instead I’ll stay at the University of Stockholm and study game music in the field of Musicology. Apparently it’s THE up and coming Musicology research subject. Ought to be lots of fun :)



VGM Spotlight – Kileak, the Blood Sound Tracks & Remix

4 05 2010

I know, I know.. I really like the works of Kimitaka Matsumae and even though I just wrote a bit about Jade Cocoon I feel that this soundtrack, Kileak, the Blood Sound Tracks & Remix desperately needs the attention. So without further stalling, here’s my take on it.

Kileak, the Blood Sound Tracks & Remix, released in March 1996 by Sony Records, compiles the music from two lesser known titles for the PlayStation by Genki; Kileak The Blood and Kileak The Blood 2: Reason in Madness. Now I don’t know much about these games, actually I heard they’re really bad, but something must’ve gone just right because the music is in a league of it’s own. Be wary, I get wordy. Review after the jump! Read the rest of this entry »



IndieGames.com Interview!

22 04 2010

An interview I did with Jeriaska for IndieGames.com JUST WENT LIVE!

I talk a bit about my work with Morsel, some of my upcoming work, indie game’s music, my work on OCR, IWADON and how I go about making music. Be sure to give it a read and leave a comment, it’s interesting stuff if you’re the least bit interested in what I do!

I’ll also take this opportunity to tell you about n.anosou, my new side-project. It’s basically a tiny little netlabel that will be mainly for me and friends/colleagues to release original music you can’t find elsewhere. The thought is releasing miniature albums with 5-7 original tracks every now and then. Keep a look out in the coming weeks for snippets from the first release and DEFINITELY look forward to the first release itself!



VGM Spotlight – Jade Cocoon

14 04 2010

Continuing my VGM Spotlight series I’ll now shine some light on the soundtrack for Jade Cocoon by Kimitaka Matsumae. For those unaware, VGM Spotlight is my series of moderately sized reviews/analyses of game music. Most often I take an album I own and give a decent overview and/or go deep into a few of the stand-out tracks. Beyond this I can also do theory breakdowns of particular tracks, overview of something interesting regarding VGM and so on and so forth. One more thing before I start, I’ve lost the Obi for this soundtrack (the little card that sits on the spine of japanese releases) so if someone happens to have one and aren’t as big a collector as I am, I will pay handsomely for it! Just shoot me an e-mail at mattias [a] anosou [dot] com, you can also send any comments or questions you might have that you don’t want to post here.

So, without further stalling.

For those unaware, Jade Cocoon is a role-playing game for the PlayStation developed by Genki and published by Crave in the late 90s. Basically a monster collecting/breeding game it had some amazing graphics and sound for it’s time. The art was made by veteran and Studio Ghibli member Katsuya Kondō and Kimtaka Matsumae was likewise very experienced, having worked with game music since the 80s as part of S.S.T. Band and other projects.

Well then, what is so good about the music? In my humble opinion, Jade Cocoon has one of the most fitting and memorable soundtracks on the PlayStation and in RPGs in general. In fact, I would count this as one of my favorite soundtracks of all time. I’m aware that a lot of this is nostalgia since I played the game religiously as a kid but the deeper I wander into the sonic world of Jade Cocoon, the more impressed I get.

The fictional world in Jade Cocoon is reminiscent of both east asian history and native american history, a strong focus on the relationship between man, nature and the beasts. To capture this atmospheric place with it’s rather rich lore, Matsumae employs a distinct combination of sounds and melodies. As the most iconic pieces we find Legend of Arcana and Syrus Village, two pieces that appear as different arrangements throughout the game. They feature strong melodies, mainly traditional instruments from many parts of the world and using the minor pentatonic scale as the main melodic content. Legend of Arcana, being the game’s main theme, appears in different time signatures and with different instrumentation that perfectly captures the mood of the game. The difference between ‘Legend of Arcana ~ Main Theme’ and ‘Legend of Arcana ~ Clandestine Meeting’ for example ties perfectly into the scenes in which they’re used. The first being the opening theme, introducing the musical elements and harmony of the world. The second depicting a meeting during night, using a sustained note in the bass for much of the song together with ostinati that makes it much more tense and uncertain.

Syrus Village features the game’s most memorable melody and the variations, while not as bold as Legend of Arcana, depicts the village at various stages in the game. The haunting beauty of the village turned to stone ‘Syrus Village ~ Chrysalis’ is definitely great track but it doesn’t differ too greatly from the original ‘Syrus Village’ and especially not from ‘Syrus Village ~ The Holy Ghost’. This isn’t a bad thing though, the subtle arrangements of one of the best melodies are welcome additions and they had an important role to play in the game to get the mood across. Matsumae’s instrumentation, combining synthesized sounds and traditional instruments, helps emphasize what has happened even before the character knows it.

The different forest themes go in another direction compared to the tracks I’ve mentioned. While the former are melodic and often rhythmically simple, the forest themes captures the “wild” by focusing on the rhythmic phrasing and percussive elements. ‘Neverending Corridor’ only uses percussion and chants, resulting in a ritualistic music that creates tension by repeating the oddly phrased rhythms. It’s a common cultural musical code that repeating of motifs like this create tension without having to involve harmony and it’s put to good use here. ‘Beetle Forest’ similarly revolves around percussive elements. The only “melody” is a flute motif and once again an ostinato, this time using a marimba or similar instrument. The different drums and the melodies are all phrased in different ways, some having a triplet feel while others are almost straight. This layering of phrasing gives a feel of uncertainty that makes the track interesting even though it’s repetitive in nature. When heard in context of the first of the four forests it really captures the feeling of unease the player might (and should) feel when venturing forth.

The forest music continues being some of the most interesting and “bold” music on the soundtrack. ‘Dragonfly Forest’ has almost atonal melodic lines and once again the focus on the percussion ties it to the overall “theme” of the forest music. ‘Spider Forest’, being the most “inviting” of the four forests, takes a different approach and offers a hummable melody. However percussion still takes the front seat and the melody is handled by a mallet instrument. The upright bass is an odd element but ties into ‘Yamu Tribe’, the theme of the people living in Spider Forest. The black sheep of the forest pieces ‘Moth Forest’ features no percussion at all and is the exception of the rule. At this point the story has reached a drastic turn though and the change in pacing is not without reason. The piece is a beautiful ambient background featuring choir-like synthpads and a flute-like synth lead. The only real melodic motif you find is short and sudden but hauntingly beautiful. Once again the music depicts the environment that, in this forest, are very bright and almost deserted.

I could go on about many of the other tracks (and I already have in an essay I wrote in Musicology at the University of Stockholm) but I think I’ll leave it at this right now. Pretty much all other tracks works great in the game and on their own. They’re varied enough while still feeling cohesive and relevant. The quality of the music, both compositionally and the production, are very high for a PlayStation game. While the melodies and harmonies aren’t as fast and daring as much VGM, it works perfectly in this setting and channels folk music without feeling like a folk music soundtrack. I actually get a hint of 60’s minimalism at times which, to me, is a great compliment. There’s a staggering collection of emotions ranging from hauntingly beautiful to adrenaline pumping to straight-up odd but the soundtrack never once feels unfocused. Matsumae’s unique mix of instruments and influences has definitely created one of the better soundtracks of the PlayStation-era and in my opinion it’s a must for any JRPG-enthusiast or VGM-nut. Get it before it’s completely out of print!



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6 04 2010

Been a while! I’ve been keeping busy with work, school and holidays. Here’s what’s what in my world atm:

Birdie in Trouble was released for iPhone/iPod Touch! You can grab it here for cheap: http://itunes.apple.com/us/app/birdie-in-trouble/id365007946?mt=8

Blind Edge is coming along nicely. Got one track done and a few more sketched out. I’ve even brought out my guitar, believe it or not! I have a feeling this soundtrack’s going to be really, really, really good.

Morsel’s next game is starting to take shape! I have the title track almost finished, it’s very tongue-in-cheek awesome. You’ll understand when you hear it and see the game but for now it’s a secret…

IWADON was released online! This amazing tribute to video game composer Hiroyuki Iwatsuki features an impressive collection of arrangements from some of video game music’s finest individuals. I arranged Glacial Fortress from the XBLA game Omega Five and I’m quite happy with the result I must say! You can stream all the tracks at Iwadon.com and a full download will follow shortly.

• I have organized and hunted down cover art for all albums on my 10 000-track big iTunes library. I know you don’t care but it was so exhausting I have the right to brag a bit! The Growl-notifications look positively amazing :D

• Keyboard launchers/utilities like QuickSilver or LaunchBar are the best things that ever happened to the computer. Seriously.



Birdie In Trouble!

21 03 2010

The first look at an iPhone game called ‘Birdie In Trouble!’ I scored, developed by Klik! Games and the talented Özden Irmak! You can almost think of the soundtrack as the spiritual successor to The Perfect Match since the cutesy sound is a bit similar. I quite fancy it :)



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6 03 2010

What’s new then? Mainly this:

    • Kaleidoscope has gotten some good reviews! A solid 7/10 from Eurogamer, generally favorable review at Kotaku and many others. Most don’t mention a lot about the music but everything I’ve seen has been overwhelmingly positive! Do check out my “testimonials” section to see some quotes :)

    • Rodent and Plank was submitted to Dream. Build. Play. and it’ll be interesting to see how it does. You can check the DBP “beta” trailer here:

      • Morsel’s NEXT game has entered pre-production and it’ll be awesome. Like, really awesome.

      • The score for Klik!’s ‘Birdie in Trouble’ is coming together too. Very cute and upbeat soundtrack, I kind of see it as a sequel to ‘The Perfect Match’ musically but a bit more refined.

      • This is a fantastic R-Type Final level:



      MOAR KALEIDOSCOPE!

      18 02 2010

      What exactly? Well, the soundtrack and awesome reviews!

      You can grab the soundtrack directly from OverClocked ReMix actually. It’s quite an honor to be the first original soundtrack they release as a publisher and even though I bet there are many other soundtracks to come, being first is always cool. To get it, click THIS TEXT and it’ll magically transport you. The .torrent is then in the upper-right corner of the site :)

      Also had some great Kaleidoscope reviews from GayGamer.net and GamerLimit.com. Beyond that we also have a fantastic interview on GameSetWatch courtesy of Jeriaska so make sure to read it!



      Kaleidoscope is released!

      12 02 2010

      Dear everyone everywhere, Kaleidoscope is FINALLY RELEASED! Soundtrack’s coming up soon!

      Download the trial or buy the game from the Xbox Live Marketplace.